Social gamers accept marketing for virtual currency | Software, Interrupted - hot News
Alternative payment methods enable developers to monetize significantly larger portions of their user base, according to a study released Wednesday.
Fifty-three percent of social gamers surveyed for the study, overseen by ComScore and Offerpal Media, said they are enthusiastic about alternative, or indirect, payment methods as a way to earn virtual currency for free, rather than h 3b1 aving to pay for it directly. These alternative forms of payment take many forms, including filling out a survey, watching a video, shopping at online retailers, or signing up for a subscription in order to get points for the games they play on leading social networks. According to the survey, the top preferred marketing actions, in order of preference, are as such:
Offers and surveys have proven to be viable revenue sources for social games, but they are not without problems. Offerpal itself allegedly participated in a variety of programs that were little more than scams. And while scams are obviously bad, the theory behind the programs does make sense. The statistics show that users want virtual points and goods for free (surprised?)
As social media matures, and more forms of monetization start to come to light, there is little doubt that we'll see new forms of offers, both legitimate and questionable. What remains to be seen is how revenue goals can be consistently targeted and achieved. |
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